dwitter.net | tomxor (5516)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/24161 by u/FireFly

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  • u/tomxor
    fillText Y=i==52?Y-T:Y+T, but can't animate with this method. Don't think it's going to be possible in 140 ether.
  • u/DataMeta
    ugh yes. so satisfying
  • u/sigveseb
    very good, but the king and queen on one side are reversed!
  • u/tomxor
    oops good spot

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remix of d/24141 by u/tomxor

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}//
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  • u/ciaccodavide
    oooooh, I love dithering! Nice one!
  • u/tomxor
    me too :) I didn't realise how simple the algorithm was before no, and it can be done in a single pass because it's only half a 2d kernel. Tweaking the coefficients (*R) can be fun, e.g 7*R=>5*R, 3*R=>5*R better preserves the dark and light areas in this image.
  • u/magna
    Wow
  • u/sigveseb
    Very nice!

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remix of d/24055 by u/Joachim

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  • Mini Stick Millipede

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function u(t) {

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  • Smolr Tree Lake
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  • u/pavel
    for(X=t&&X+r*25,i=h=11+6*C(t*4+X%1)<<5;--i;x.fillRect(...t?[X-r*i/8,600+(r*8&3?i-h:h-i),i/4,2]:[i*8,r*600,h,r]))r=1+S(i^X)
  • u/pavel
    122
  • u/KilledByAPixel
    I knew you could do it pavel!
  • u/aleamb
    beautiful!!

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remix of d/23756 by u/tomxor

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remix of d/23746 by u/rep_movsd

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remix of d/23746 by u/rep_movsd

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  • u/rep_movsd
    As the moon, so the sun, fortune is as a ripening plum - I Ching

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remix of d/23746 by u/rep_movsd

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  • Smolr #book of dweet

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remix of d/23549 by u/tomxor

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  • u/danny@hille.dk
    I distinctly remember the grid to be blue... but all the youtube videos shows it to be purple... I think it's a conspiracy :-)
  • u/ullo
    i like
  • u/KilledByAPixel
    dweetabase updated! https://dweetabase.3d2k.com/
  • u/tomxor
    I can't find it now but I seem to remember reading about how emulated colours of amigas look different from real amiga video output. The emulators are probably just spitting out the RGB values and letting the host OS do the gamma etc. I suspect real amiga video output must have been a bit "coloured" which causes this difference.

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