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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/16174 by u/pavel

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  • Ray Marching SDF Smoke #improved resolution

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remix of d/15979 by u/tomxor

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  • Funky Version :P

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remix of d/15951 by u/tomxor

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  • Ray Marching SDF Gone Wrong

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remix of d/15947 by u/tomxor

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  • Ray Marching SDF Sphere+Meltyness

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  • Ray Marching SDF Sphere+Bumps
  • u/tomxor
    Specifically, sphere tracing, with axis aligned field, i.e no perspective, marching along Z only. The sphere is not rotating, the simple displacement map is just being pushed through it's x.
  • u/yonatan
    orthogonal raymarching... nice idea
  • u/tomxor
    You said it more succinctly :)
  • u/tomxor
    #raymarching

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remix of d/15822 by u/joe.m

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  • Squine Wave

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  • Limited Range Delta Compression - Fit 200 chars! with extreme limitations :D
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  • u/tomxor
    ... don't try this, seriously, you can't even get a for loop started
  • u/tomxor
    #compressor
  • u/ximavus
    this is actually a very nice idea
  • u/ximavus
    #underrated

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  • Saved 9 more... although it decodes at 1 bit per second !!
  • u/tomxor
    Decoder now = 90 chars, leaving 50*20/7 = 142 chars of content yay! +2 chars
  • u/tomxor
    To break even with 184 chars, 184*7/20 = 67 20bit chars, leaving 73 for decoder, not sure this is possible :/
  • u/tomxor
    ... I guess 1bit/s is just not good enough for the internet of the 21st century XD

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  • Inception Compression - d/15730 decoder inside d/9207 decoder
  • u/tomxor
    Just for the kicks, only actually saved 4 bytes. Still way off 184 for actual content

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