dwitter.net | tomxor (5536)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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  • Limited Range Delta Compression - Fit 200 chars! with extreme limitations :D
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  • u/tomxor
    ... don't try this, seriously, you can't even get a for loop started
  • u/tomxor
    #compressor
  • u/ximavus
    this is actually a very nice idea
  • u/ximavus
    #underrated

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function u(t) {

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  • Saved 9 more... although it decodes at 1 bit per second !!
  • u/tomxor
    Decoder now = 90 chars, leaving 50*20/7 = 142 chars of content yay! +2 chars
  • u/tomxor
    To break even with 184 chars, 184*7/20 = 67 20bit chars, leaving 73 for decoder, not sure this is possible :/
  • u/tomxor
    ... I guess 1bit/s is just not good enough for the internet of the 21st century XD

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function u(t) {

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  • Inception Compression - d/15730 decoder inside d/9207 decoder
  • u/tomxor
    Just for the kicks, only actually saved 4 bytes. Still way off 184 for actual content

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remix of d/15643 by u/yonatan

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remix of d/15553 by u/tomxor

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  • u/taupelink
    excellent
  • u/username
    so what did you use to implement this noise?
  • u/DataMeta
    115 bytes, clearly :)
  • u/KilledByAPixel
    👍

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remix of d/15534 by u/tomxor

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function u(t) {

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  • Had been keeping this function around for a while but no use for it, it's just strange.

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  • Don't Fall ! #game

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