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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.

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remix of d/13682 by u/pavel

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  • keithclark: Depth sorted balls. Iteration of a dweet by Pavel
  • Xen: nice
  • keithclark: 155, with scaling - for(c.width=i=320,o=[w=99];i--;o[i]=[C(a=t+w*i)*C(i),S(a)*C(i),S(i)]);for([Z,X,Y]of o.sort())x.font=${5+Z--*3|0}px a,x.fillText('🔵',160+w*X/--Z,w+w*Y/Z)
  • aleamb: amazing!

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  • keithclark: 144 - sphere: for(o=[c.width=i=320];i--;o[i]=[C(t+=w=99)*C(i),S(t)*C(i),S(i)]);for([Z,X,Y]of o.sort())x.font=4+Z--+'pt a',x.fillText('🔵',160+w*X/--Z,w+w*Y/Z)

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  • keithclark: Managed to shave off enough bytes to get Y axis movement. Hat tip to @prplz for help saving bytes
  • keithclark: For better resolution, at the expense of FPS:
  • keithclark: for(c.width=640,i=4e3;i--;i&512||x.fillRect(320-(3-S(t)-i%8)*J,240+((i/8&7)-3.7+t%1)*J,J/=2,J))J=5e3/(i/64+t%2*8),x.fillStyle=R(q=2e4/J,q,q)
  • lionleaf: #d3 #depth #cube

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