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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Into The Singularity 🌀
  • u/Joachim
    You never see it coming ;)
  • u/neimad
    It's amazing the things that can be achieved with fillRect

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  • the moon 🌕 my first dweet!

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  • Cloudy Day ☁️

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  • Fence
  • u/magna
    There's too much going on here! Wow!

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  • Diving deeper

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  • u/deobfuscate
    I cannot explain with words how cool this is.
  • u/donbright
    if i undersand it, the "twinkling" really adds alot. they aren't all the same size of white particle?
  • u/rodrigo.siqueira
    The "twinkling" is given by the particle size (2 last parameters of x.clearRect). Pixel size is defined by 3*S(i)+1, so it's between "3+1" and "-3+1" and the "i" makes it almost random for each pixel. An extra twinkling effect could be made by adding "t", but I thought it would be too exaggerated. You can try by changing to: K=5*S(i+t*4)

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  • The #default figured out how to walk.

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  • Circular Recursion ☯
  • u/cantelope
    9 chars lighter than previously! \o/
  • u/KilledByAPixel
    after posting is when i usually get more ideas how to save space :)
  • u/vain
    Very nice and cool looking fx/movements
  • u/tomxor
    It's circles all the way down

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