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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • Coil physics

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remix of d/17525 by u/angelnm

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remix of d/9207 by u/MrM@_S

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  • Tap the rectangle :) Also, thanks to @yonatan and @BalintCsala
  • u/katkip
    Works only 1 time
  • u/username
    @katkip No, it works indefinitely. If you are not using a cursor, you will need to tap out to get the circle again, which is wanted behavior.
  • u/username
    Uncompressed: d=c.width=innerWidth;with(x)fillStyle=R(),fillRect(e=d/3,d/6,e,d/4),fillStyle='#dfe',font=d/9+'px z',fillText(T?'O':'X',d/2.2,e);onmousemove=({x,y})=>T=x<e|x>d/1.5|y<d/6|y>d/2.4;
  • u/username
    d=c.width=innerWidth;with(x)fillStyle=R(),fillRect(e=d/3,d/6,e,d/4),fillStyle='#dfe',font=d/9+'px z',fillText(T?'O':'X',d/2.2,e);onmousemove=({x,y})=>T=x<e|x>d/1.5|y<d/6|y>d/2.4;
  • u/username
    d=c.width=innerWidth;with(x)fillStyle=R(),fillRect(e=d/3,d/6,e,d/4),fillStyle='#dfe',font=d/9+'px z',fillText(T?'O':'X',d/2.2,e);onclick=({x,y})=>T=x<e|x>d/1.5|y<d/6|y>d/2.4 173, only 33 to go

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function u(t) {

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function u(t) {

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remix of d/8810 by u/fujimotos

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  • Pretty cool parametric equation

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  • u/pavel
    (x*x+y*y+z*z+3)**2>16*(x*x+y*y) is directly from https://en.wikipedia.org/wiki/Torus
  • u/pavel
    with R=2 and r=1
  • u/pavel
    This example shoots rays from (0,0,4). In order to rotate the shape you have to move where the rays come from, the camera!
  • u/tomxor
    Thanks for the explanation 👍

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