dwitter.net

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Eye see...

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
100/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Don't leave me

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Circle of Light
  • u/tomxor
    :D I tried a similar thing at one point. Making the source this wide has some interesting affects on the shadows in this scene.
  • u/ciaccodavide
    yeah! It's fun playing with the light source! And raymarching is awesome, I still need to look at your code to understand it better "^_^
  • u/tomxor
    Give me a shout on discord if you've any questions. One part I'm still trying to understand is the probability distrubution of the reflections which I accidentally got non-uniform (which is good for diffuse, ideally want it lambertian) due to how no correction is made upon intersection.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Glass object with soft iridescent color noise

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
65/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • I figured people clicking "awesome" on my Dweets might be robots, so this Dweet is a robot detector.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/KilledByAPixel
    Play my Reversi game with a built in coach.
  • u/lewdev
    Interesting. Reading through the decisions I could have taken and why another move was better in just one game probably made me a lot better at Reversi. Very cool game!
  • u/cantelope
    impressive work, but like all your work it seems more of a gesture toward obtaining access or status than contributing something of value. the game shows off your skill, but is un-fun to the point of being insulting, literally telling the player how badly they suck. I could not play more than 2 games. I hope you find what you need
  • u/KilledByAPixel
    this is not a casual board game. it is designed for people who want to improve, it is not really to have fun. i would design it completely different if fun was the goal.

Please log in (or register) to comment.


function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Gearing Up ⚙️

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
123/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Wire

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • wormhole

Please log in (or register) to comment.

Loading...
Next page