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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Fractal Lake

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Xen
remix of d/12619 by u/Nexrem

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  • u/Nexrem
    Nice, I tried something similar but didnt have enough chaes to scale the timing down for a smooth animation

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  • Rotamid

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remix of d/12658 by u/qm3ster

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  • A little golf and a color tweak to get some room to play with performance. it seems like the limit is just in drawing; Math.random() seemingly can't be improved on. I'd like to look at putImageData as suggested by https://stackoverflow.com/a/4901604 because it's possible that color parsing is a big overhead cost.

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remix of d/12641 by u/qm3ster

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  • Debian. JK, it's a candy.

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  • u/lionleaf
    Nice one! Welcome to Dwitter :)
  • u/rodrigo.siqueira
    Same result with just 77 characters, using ~~ instead of Math.floor; No need to x.moveTo; c.width can be together with other elements to avoid "0" in "^=0" and other shortcuts: for(c.width^=i=0;i<2e3;i++)x.lineTo(950+C(i)*950,540+S(i*~~t)*540);x.stroke()
  • u/Xen
    Love it

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  • I see a 3x speedup using putImageData over fillRect
  • u/f8f82804
    for(i=1e4;i--;x.putImageData(...u[z=i%2e3]=(u[z]||[new ImageData(Uint8ClampedArray.of(z/8,0,b=r()*255,255),1),z,b*4]).map((v,j)=>j?v+2-4*r():v)))r=Math.random

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  • Ghost of Julia

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remix of d/12626 by u/qm3ster

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  • Multiple steps per particle per frame, fit thanks to u/pavel's golf

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