dwitter.net | #water

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #ScaryMovies
show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Sailing in rough sea (for those who do not suffer from seasickness) #sea #water
  • u/cantelope
    awesome progression and artistic purposing of this function :)
  • u/joeytwiddle
    What's going on here? How can you use bitwise not (~) on a floating point number?
  • u/joeytwiddle
    Oh, it looks like ~ makes the number negative, and then rounds it down
  • u/joeytwiddle
    So with n+~n+.5 you get a sawtooth in the range -.5 to +.5, based on the fractional part of n

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Coastal City

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Click Me (improved version)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
132/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Melting ice #water (mobile version). For better results on desktop, change blur from 2px to 4px.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
135/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • composite water ripple + refraction effect remix
  • u/danny@hille.dk
    z=c.width=w=180,x.fillStyle='navy';for(m=2e4;m--;r=(a=X/90-1)*a+(b=Y/90-1.4)*b,d=-.1,z=S(a/d*r+t*4)-C(b/d+t*7))x.fillRect(X=m%w,Y=m/w,C(X/9-S(Y/39-t*3)^Y/9-C(X/33+t*4)+t*3)/z+1,z*.4)
  • u/Odog8
    Looks like a snes demoscene-to-be!
  • u/danny@hille.dk
    #water

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Message in a bottle!

Please log in (or register) to comment.


function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Rain Pool 🌧️

Please log in (or register) to comment.

Loading...
Next page