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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Block party

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remix of d/10873 by u/yonatan

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  • Inspired by a beesandbombs tweet

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  • u/vain
    very cool. like the morphing / moving dots / lines #cube #3d
  • u/tomxor
    Very neat. The migration of the points gives it quite an etherial look.
  • u/aleamb
    amazing!

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  • Kaleidoscopic Spiral

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  • u/yonatan
    arc?!
  • u/anotherkitten
    oh you sly dog very well done
  • u/pavel
    :)
  • u/jylikangas
    Very cool! You can save 3 bytes by removing the unnecessary %1 from t when calculating a and also doing <<7 instead of *128. If someone is wondering how this works using a+1 instead of a at the end may help. :)
  • u/katkip
    #beesandbombs
  • u/pavel
    Removing %1 at the end breaks the animation on my iPhone.

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  • u/anotherkitten
    stop being so good
  • u/katkip
    i love your beesandbombs dweets
  • u/pavel
    I call fill just once, the black bits are a single connected shape that zig-zags, the messy edges are hidden offscreen.
  • u/pavel
    I use 1/(1+9e9**x) to smooth step but even rows step twice in one cycle which is done by adding (j|t)%2 as offset.
  • u/pavel
    In hindsight ~~x+(x%1)**9 is better for multi-smooth-step animations.

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