dwitter.net | tomxor (29547)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Inktober Day 6 - Husky

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  • Ray Marching SDF Sphere+Bumps
  • u/tomxor
    Specifically, sphere tracing, with axis aligned field, i.e no perspective, marching along Z only. The sphere is not rotating, the simple displacement map is just being pushed through it's x.
  • u/yonatan
    orthogonal raymarching... nice idea
  • u/tomxor
    You said it more succinctly :)
  • u/tomxor
    #raymarching

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  • divibility!

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  • Paint (like Jackson Pollock). Click to change color.

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  • Koopa Shell Bounce

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remix of d/15822 by u/joe.m

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  • Squine Wave

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  • ooh, you can keep state!
  • u/tomxor
    #fourier
  • u/tomxor
    Welcome to Dwitter! you can also use u instead of y to save the initialisation space, as you can use functions for their object properties.

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  • sum of even harmonics

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remix of d/15811 by u/Xen

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  • This is how it would behave in real life
  • u/Xen
    Thats how i behave in real life
  • u/tomxor
    Woah, transcended 60FPS :P

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