dwitter.net | stephanegeorget (11244)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/rodrigo.siqueira
    This jumping man and background trees reminds me of Pitfall (Atari's game).

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remix of d/24141 by u/tomxor

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  • u/ciaccodavide
    oooooh, I love dithering! Nice one!
  • u/tomxor
    me too :) I didn't realise how simple the algorithm was before no, and it can be done in a single pass because it's only half a 2d kernel. Tweaking the coefficients (*R) can be fun, e.g 7*R=>5*R, 3*R=>5*R better preserves the dark and light areas in this image.
  • u/magna
    Wow
  • u/sigveseb
    Very nice!

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  • Essential reading
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  • u/mxfh
    Lol. Apple Skunkworks I suppose. dwitter is a whole argument while real other browsers should be enforced to be allowed on iOS.
  • u/rep_movsd
    Chromium doest show the skunk :(
  • u/tomxor
    Safari/webkit is the new IE in terms of browser stagnation and bugs, i come to dwitter to not care about it :)
  • u/mxfh
    ok, spotty alpha channels are not that rare: https://observablehq.com/@mxfh/emojis

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remix of d/3078 by u/FireFly

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  • Animated sprite silhouettes! (crawling)
  • u/FireFly
    Adding a #time dimension to an old dweet of mine, by rethinking it a bit :)
  • u/rep_movsd
    Amazing
  • u/rep_movsd
    Looks like some of your earliest dweets dont render anymore on the new dwitter shim code
  • u/FireFly
    hmm, they seem to work fine for me :o (in Firefox)
  • u/rep_movsd
    Must be Chromium issues then

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