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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/danny@hille.dk
    This is a personal thing!!! Twister2d is one of my favorite old school effects, it's also one of the first things i tried to golf to fit into a dweet (and I failed miserably :-)) I have retried tried (and failed) a couple of times, but this is the first time i actually managed to get the damn thing to fit without compression. I had to scarifice colors to maintin an interesting animation. Perhaps I'll get it next time :-) #twister #twister2d
  • u/New_Core
    it look great...
  • u/DataMeta
    beautiful #grayscale

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remix of d/23719 by u/rep_movsd

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  • 16-Color Pencils
  • u/tomxor
    haha, beat me to it, i had the same idea to golf using t but you made it even better with colour tips!!
  • u/Xen
    nice!

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function u(t) {

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  • Don't click the screen

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function u(t) {

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  • Old school demo effect: textured rotozoom

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  • Flower tunnel

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TGY
remix of d/23680 by u/TGY

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  • u/rep_movsd
    This is superb
  • u/rfs
    What is your process for making these? incredible
  • u/taupelink
    thank you! lots and lots of trial and error, lately aided by https://capjs.3d2k.com/ I keep playing around with variations, e.g.: for the Y-coordinate, k+i*Y,k-i*Y,k+i/Y,k-i/Y each have a different effect
  • u/taupelink
    for those unfamiliar with dwitter-style compact JS code: for a typical dweet of this type, each frame draws a bunch of rectangles. each rectangle has random coordinates for its upper left-hand corner. the RGBA (color and opacity) of the rectangle depends on those coordinates and on some other parameter that gets modified with each step. The dimensions of the rectangles shrink over time, thus adding finer-grained detail

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