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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Fly over a pixel surface

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  • Rising from curved space
  • u/Xen
    very nicely
  • u/Toby
    Lovely! How can you use r in the loop header without first defining it (done in the loop body)?
  • u/danny@hille.dk
    Creative use of geme mechanics :-) The for loop has 3 sections separated with semicolons, first is for initializing: this is runs once before the loop starts, second is exit conditions: runs for every iteration before the "loop scope", third is for incrementation: this part actually first run after the loop scope. EX: for(i=9;i--;console.log(j))j=i*2 i is initalized to 9 i is decremented if i equals 0 (any number in js is evaluated to true except 0 wich is false) the loop exist then the j is set to two times i in "loop scope" finally j is printet to the console

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  • Recursion Soup
  • u/taupelink
    excellent
  • u/TGY
    amazing
  • u/Xen
    highly sexy, i can however sense the next version ;-)
  • u/vain
    Wow! Really cool looking effect and great color sheme !!! love it

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  • Movie: Speed

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  • The March of Progress ▲

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  • Bouncy Mountain ⛰️

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remix of d/23413 by u/tomxor

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  • "This Thing" Capturing a Marble #Physics

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  • u/tomxor
    Inspired by d/23398. Uses raster/2d-voxel based intersection
  • u/Xen
    love it!
  • u/magna
    HOW?!
  • u/katkip
    how
  • u/tomxor
    It's particle physics, but the collisions are with implicit volumes. So rather than checking against a specific object, each pixel is intersected with the circle, if the pixel is filled and intersects, then it contributes velocity to the particle along the collision normal (the vector between the pixel and the point), the deeper the intersection based on the radius the greater the contribution... this is not correct at all and creates lots of phantom momentum, but is very simple and shares the code with drawining the screen.

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  • fullscreen version

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  • Astral Voyager

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