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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • flowing fractal

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remix of d/24198 by u/magna

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  • u/magna
    Uncompressed: r=Math.random e=r(f=r(a=b=0)*2.24)*4,X=e-2.8,Y=f-1.12 for(j=999;a*a+b*b<=4&&j--;s=999/t)[a,b]=[a*a-b*b+X,2*a*b+Y] x.fillStyle=R(j),x.fillRect(e*480,f*482,++s,s)
  • u/magna
    Very shitty and slow :D
  • u/andrea270872
    I can feel the struggle. Very cool.

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  • Some nice math for the 270 initial radius: The half-height is 540, this must equal r+r/2+r/4+r/8+...=r(1+1/2+1/4+1/8+...). Think about the bit in the brackets in terms of pizzas. You have a whole pizza, plus half a pizza, plus a quarter (half the remaining half), plus an eighth (half the remaining), etc. You have two pizzas! So 540=r*2.

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  • u/BackendForth
    Nice! The blinking makes it much more life-like . . . unlife-like?

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function u(t) {

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  • 91
  • u/pavel
    for(i=u=~u*697&475;w=i--/4;)x.fillRect((t||S(i))*2e3-u*T%w,T=640+(i&5?i-u:u-i),t?w:u,t?2:i/u) has the parabola shape but is 92 and a little too symmetric.
  • u/pavel
    Err, I meant for(i=u=~u*81&493;w=i--/4;)x.fillRect((t||S(i))*3e3-u*T%w,T=640+(i&5?i-u:u-i),t?w:u,t?2:i/u)

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  • waves of rose

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  • Parallax Mountains ⛰️
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  • u/rodrigo.siqueira
    The first game where I saw this effect was in Moon Patrol, I liked it a lot, it was great and also had a great music. I think it would not be difficult to recreate Moon Patrol from this Dweet.
  • u/andrea270872
    moon patrol ate so many of my coins!! :D
  • u/tomxor
    Pretty sure I first saw the effect in StarRay (Atari ST), I think I enjoyed the music more than the gameplay, no coins though :P
  • u/vain
    Very cool and smooth paralax landscape

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