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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/21080 by u/Pascal

function u(t) {

}//
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  • glitchy magic

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remix of d/21083 by u/erin

function u(t) {

}//
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  • hexagons
  • u/erin
    this is a reeally shitty hexagon, lets be real

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function u(t) {

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function u(t) {

}//
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  • First Dweet! Its nice when bugs == pretty things.
  • u/wpower3
    I was trying to learn the environment by implementing some 2d-as-1d indexing, and messed up my reasoning. The result still looked cool, though!
  • u/Xen
    Welcome to the dwitter family!
  • u/wpower3
    Thanks! :)
  • u/ciaccodavide
    Making errors is one way to learn and discover new things! ;)

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function u(t) {

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function u(t) {

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jwc

function u(t) {

}//
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  • I know it’s not that sophisticated, but it’s my first attempt at a dweet. I’m learning a lot looking at all the amazing work here.
  • u/jwc
    I wanted to do something like d=6+S(p)*(1+b%2), but I couldn’t figure out how to make it fit.
  • u/pavel
    arc?
  • u/jwc
    Hah, of course! I was originally planning on trying an effect that squeezed one axis differently than the other and gave up on that, but didn’t think to replace ellipse with something else afterward. arc makes it perfectly fit in 140 with the above revision to d. Thanks :)
  • u/andrea270872
    Nice. I get a vibe like "beam me up!" :)
  • u/jwc
    This looks a lot better, but probably not different enough to be worthy of a remix :)with(x)for(c.width|=b=190;p=t+b/.6,r=64-64*S(p),b--;fill(arc(960-180*(1+b%2*2)*C(p),6*b,6+2*S(p)*(1+b%2),0,7)))beginPath(fillStyle=R(r,r,r))

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function u(t) {

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  • gold and play

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function u(t) {

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