dwitter.net | aleamb (73694)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food
show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • got this while trying to make a mandelbrot set

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
136/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • space shooter #game

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
131/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • unholy light remix

Please log in (or register) to comment.


function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Spierpinski debris around a pulsating core #sierpinski
  • u/danny@hille.dk
    Beautiful
  • u/danny@hille.dk
    better resolution + performance for(I=new ImageData(c.width=w=175,w),i=w*w;i--;)Y=i/w/9-5,r=((X=(i%w)/10-9)*X+Y*Y+1-C(t*3))/w,I.data.set([K=T(Y/r|X/r+t*25)*Y+16/r,K/6,,255],i*4);x.putImageData(I,0,0)
  • u/jellyedwards
    Wow!

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Digital wastelands remix

Please log in (or register) to comment.


function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/danny@hille.dk
    Super cool - golfed a bit to center the pulsar I=new ImageData(c.width=i=W=320,h=181);for(s=I.data;i--;)for(H=h;H--;s.set([K=T(Y/r|X/r+t*9)*H+1/r/h*S(t*3)*W*H/16,K/6,,255],H*W*4+i*4))Y=1.3-H/70,r=((X=i/80-2)*X+Y*Y)/50;x.putImageData(I,0,0)
  • u/danny@hille.dk
    better version: I=new ImageData(c.width=i=W=320,h=181);for(s=I.data;i--;)for(H=h;H--;s.set([K=T(Y/r|X/r+t*9)*H+1/r/h*(1+S(t*3))*W*3,K/6,,255],H*W*4+i*4))Y=1.3-H/70,r=((X=i/80-2)*X+Y*Y)/50;x.putImageData(I,0,0)
  • u/384.cz
    nice

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Sierpinksi inception remix

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/20936 by u/lerc

function u(t) {

}//
135/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Firework

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/23549 by u/tomxor

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/danny@hille.dk
    I distinctly remember the grid to be blue... but all the youtube videos shows it to be purple... I think it's a conspiracy :-)
  • u/ullo
    i like
  • u/KilledByAPixel
    dweetabase updated! https://dweetabase.3d2k.com/
  • u/tomxor
    I can't find it now but I seem to remember reading about how emulated colours of amigas look different from real amiga video output. The emulators are probably just spitting out the RGB values and letting the host OS do the gamma etc. I suspect real amiga video output must have been a bit "coloured" which causes this difference.

Please log in (or register) to comment.

Loading...
Next page