dwitter.net | SockTaters (46063)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food
show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
133/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/rodrigo.siqueira
    This #illusion is called "bistable perception". When I posted it was looking like a cave, now it seems to keep changing between mountain top and cave. I prefer a cave.
  • u/sigveseb
    yes, I see it now!
  • u/rodrigo.siqueira
    #tunnel
  • u/joeytwiddle
    To see the mountaintop, maybe look at the blue and imagine it is the floor or the sea, far away.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/17405 by u/robbyg

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • 📀

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
134/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.


function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Monet's style on canvas. #waitforit to see overlapping of paintings and #colors
  • u/emgordon154
    Ooh la la, I love it! A beautiful painting that reminds me of rainbowed metal jewelry

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Pretzel

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/10782 by u/yonatan

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • sunrise

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
120/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • First try

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/10534 by u/tomxor

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/tomxor
    A replacement for 0|Math.random()*2 (floored) I meant to say.
  • u/rodrigo.siqueira
    I was trying to understand what is the intuitive meaning of this value "0|Math.random()*2" in the equation. I am still not sure (and I am probably wrong) but It seems that adding this "R" value to variable "a" (X position), it will displace the image to the right or left and create a similar image. It seems that it also works as a radius (zoom factor).
  • u/tomxor
    Well my intuition from my limited understand here is that it's kind of like a fork at each point in the path that [a,b] is taking, as long as R is uniform enough the bias in the function sort of emerges and makes [a,b] follow certain paths more than others... I imagine it like a stochastic marble rolling into certain grooves in a landscape, just goto roll enough marbles to start to see the grooves.
  • u/tomxor
    Sounds a bit like 2d gradient descent O_o

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Pawns on an Infinite Chessboard ♟♥♙

Please log in (or register) to comment.

Loading...
Next page