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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • tooth fary remix

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  • I can't name it. Ideas?

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TGY

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  • u/TGY
    Original idea involved mouse controls, but I was unlucky golfing it. Here is source for you to try golf&play c.width=568 t||(a=T=0,X=Y=99,onmousemove=e=>a=T?a:Math.atan2(e.y-Y,e.x-X),onclick=e=>T||=16) with(x)beginPath(translate(X-=C(a)*T,Y-=S(a)*T)),rotate(a),rect(t%1*9+9,-4,99,T?T--&0:8),fill(arc(0,0,9,0,7))

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  • Took a bit of squeezing but it needed that classic look
  • u/lerc
    Apect ratio is a bit weird since the c64 wan't 16:9. Didn't want to have massive borders tough.
  • u/tactical_retard
    replace the 👅 with the 🐳 for a cool effect

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  • Second attempt at an old school tunnel effect
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  • u/danny@hille.dk
    first attempt: d/23462
  • u/danny@hille.dk
    Javascript garbage collector is struggling, when you create a new ImageData at each run, which results in some nasty stuttering. t||(I=new ImageData... fixes this issue
  • u/magna
    This worked for me: I=x.getImageData(0,0,c.width=w=255,h=160) (no need for t|| check)
  • u/danny@hille.dk
    u/magna while getImageData does not hit the garbage collector quite as hard, it takes about 1.3 times longer to execute, wich amounts to 53 fps, while t||(I=new ImageData... runs at a constant 60 fps (on my old 2014 macbook pro :-))

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remix of d/20936 by u/lerc

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  • Firework

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