dwitter.net | LimeLaser (225)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #ScaryMovies
show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Mold Growth Via 999 Random Walkers
  • Show more comments…
  • u/donbright
    so awesome
  • u/qm3ster
    115 r=x=>x*Math.random() p=t?p.map(([a,b]=[r(1920),r(1080)])=>[a+6-r(12),b+4-r(8),x.fillRect(a,b,1,1)]):[...Array(999)]
  • u/qm3ster
    115 r=x=>x*Math.random();p=t?p.map(([a,b]=[r(1920),r(1080)])=>[a+6-r(12),b+4-r(8),x.fillRect(a,b,1,1)]):[...Array(999)]
  • u/qm3ster
    112 r=Math.random;p=t?p.map(([a,b]=[1920*r(),1080*r()])=>[a+6-12*r(),b+4-8*r(),x.fillRect(a,b,1,1)]):[...Array(999)]. How do I delete comments?

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Pupil Dilation (or Pandora's Box)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
96/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • X-Ray Courier Font

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
120/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Whirlwind

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
106/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Rotating Colors

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
131/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • A New Pattern Every 3 Seconds

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Rendering Of A Cannonball

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
130/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Color Spiral

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
136/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Curved Geometry Drawer
  • u/LimeLaser
    This uses the bezierCurveTo method with different values to see what shapes it can draw.
  • u/marmph
    slap a few sines and cosines together and BAM ART

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • 99 Accelerating Particles (thank you qm3ster)
  • u/LimeLaser
    I have been hoping to make a particle system that persists individual positions and velocities for a while now. With the code golfing qm3ster has done, I can finally do it!

Please log in (or register) to comment.

Loading...
Next page