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function u(t) {
} //
122/140


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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/11930 by u/pavel

function u(t) {

}//
140/140


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remix of d/41 by u/lionleaf

function u(t) {

}//
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function u(t) {

}//
140/140


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function u(t) {

}//
140/140


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function u(t) {

}//
140/140


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function u(t) {

}//
140/140


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function u(t) {

}//
140/140


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  • Trigonometric pattern convergence

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Xen

function u(t) {

}//
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  • just an effects test
  • u/KilledByAPixel
    it has potential try a larger line width!
  • u/rodrigo.siqueira
    May be something like this? x.lineWidth=9;t?x.strokeStyle=hsl(${t*99},90%,60%:x.fillRect(0,0,Z=2e3,Z);x.strokeRect(S(t*Z)*Z%Z,t%2*540,69,69);x.drawImage(c,S(t),C(t))
  • u/rodrigo.siqueira
    (missing backtick around hsl in comment)

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remix of d/18503 by u/BriSeven

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  • u/BriSeven
    This is super impressive pavel, I don't know how you did it or how this code works yet, but you stuffed it into 140. wow

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function u(t) {

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  • Accidentally created an optical illusion. Watch it for a while, then pause it (scrolling a bit can do this on dwitter), and it will appear to continue to move.
  • u/BriSeven
    another part of this that interests me is that it appears to have a kind of lighting effect that changes as it rotates, but as I built the cubes up in layers of alternating colors, the lighting effect comes accidentally from the way the layers move further and closer apart as the rotate.
  • u/pavel
    this is a nice trick
  • u/tomxor
    I love the shading style

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