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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • Blinking eyes (click to make them blink)

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  • warm colors

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  • Very rough gears. Don't try this at home.
  • u/tomxor
    With an arrow function there is enough space for some tapered gears :) g=(a,b,n,r)=>{ then i-=d,i+.05)
  • u/tomxor
    Arrow function seems to need a space after the } though !
  • u/somebody
    c.width+=0 and replacing d with .1 directly saves two bytes. might be able to improve the tapering or something
  • u/katkip
    #gear
  • u/aleamb
    amazing!

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  • u/lionleaf
    #compressed #shading I'm really enjoying all these space related dweets
  • u/tomxor
    Thanks lion :) glad your enjoying them, I think i've almost run out of things ot map to pseudo spheres now though :P
  • u/rnbw
    breathtaking

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  • u/tomxor
    A tumultuous and dusty planet trapped in the middle of a binary star system (my excuse for lighting both sides :D). prepend t/=6; if you have a crazy fast GPU
  • u/lionleaf
    Wow, this one is simply amazing!
  • u/aleamb
    wow! superb! amazing!
  • u/iverjo
    Very good!
  • u/vain
    Unbelievable great bump map like fx

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remix of d/12779 by u/tomxor

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  • Particle Fountain, variable number of particles, max 500, non-repeating

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remix of d/12755 by u/Jezza

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  • I haven't actually put the time into understanding how this works, but that doesn't stop me from remixing it!

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  • added a bit of animation to it

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