dwitter.net | CalSch (14425)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • To celebrate the launch of devaja.fi

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Mini Solar System #space

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/10534 by u/tomxor

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/tomxor
    A replacement for 0|Math.random()*2 (floored) I meant to say.
  • u/rodrigo.siqueira
    I was trying to understand what is the intuitive meaning of this value "0|Math.random()*2" in the equation. I am still not sure (and I am probably wrong) but It seems that adding this "R" value to variable "a" (X position), it will displace the image to the right or left and create a similar image. It seems that it also works as a radius (zoom factor).
  • u/tomxor
    Well my intuition from my limited understand here is that it's kind of like a fork at each point in the path that [a,b] is taking, as long as R is uniform enough the bias in the function sort of emerges and makes [a,b] follow certain paths more than others... I imagine it like a stochastic marble rolling into certain grooves in a landscape, just goto roll enough marbles to start to see the grooves.
  • u/tomxor
    Sounds a bit like 2d gradient descent O_o

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/17222 by u/tomxor

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Real Moon

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • wobble

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
Uam

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Just a first try! I’d like to know how the colors work...
  • u/Xen
    join discord in the about ^^ ask in coding help channel ;-)

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/701 by u/sigveseb

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/16988 by u/katkip

function u(t) {

}//
123/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/magna
    Sweet!
  • u/sigveseb
    very nice
  • u/gambit
    hi im new! can you explain me "c.width|=0" what does it do? thanks
  • u/DataMeta
    Welcome! It's a shorter way of clearing canvas pixels/state. Can be chained like so: for(c.width|=n=i=256;i--;). It can't be done here because we must clear the canvas before scaling it
  • u/includeRubiks
    so cool

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
135/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Big Bang and Big Crunch. Black hole explosion, universe formation. #stars #explosion

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
133/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Black hole

Please log in (or register) to comment.

Loading...
Next page