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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Smolr Tree Lake
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  • u/pavel
    for(X=t&&X+r*25,i=h=11+6*C(t*4+X%1)<<5;--i;x.fillRect(...t?[X-r*i/8,600+(r*8&3?i-h:h-i),i/4,2]:[i*8,r*600,h,r]))r=1+S(i^X)
  • u/pavel
    122
  • u/KilledByAPixel
    I knew you could do it pavel!
  • u/aleamb
    beautiful!!

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  • u/LTVA
    Hello. I want to use this code in my future game as generator of the part of the background. Also I would try to modify it slightly so generation would be partially random and big "skyscrapers" will have more details (2-color grid representing windows)

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  • dunno what to label this remix

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  • Starry starry night #art

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  • Animated Flames #pixel

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remix of d/23821 by u/pavel

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  • Mr Sierpiński, I don't feel so good

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  • Check this out
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  • u/pavel
    The default color for fill, fillRect, stroke, strokeRect is black and you need to call fillStyle or strokeStyle respectively. You must have seen other drawing techniques, maybe like putImage or using style attributes to add a filter over the B&W colors.
  • u/pavel
    Haha looks like we answered at the same time and eerily similarly.
  • u/UEZ
    Hmm, when I look to https://www.dwitter.net/d/23732 I cannot see any strokeStyle/fillStyle but the color result is greyscale.
  • u/pavel
    Gray can be achieved by spacing out black pixels amongst white ones. d/23773 shows this clearest.

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  • All the colors of a sunrise

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