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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/10757 by u/yonatan

function u(t) {

}//
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  • 118

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remix of d/10737 by u/yonatan

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remix of d/10705 by u/yonatan

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  • Improved performance remix (568px width)
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  • u/yonatan
    I half-guessing so if anyone has a better explanation...
  • u/yonatan
    placing the displacement filter as a child of the turbulence node seems to feed the parent's output into both of the child's input nodes.
  • u/yonatan
    oops, not child, sibling.
  • u/yonatan
    tl;dr: no idea :)

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remix of d/10639 by u/yonatan

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}//
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  • was fun mixing =)

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function u(t) {

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  • Mandelbrot Set
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  • u/joeytwiddle
    Novel!
  • u/iverjo
    Nice! Now make the rectangles progressively smaller, so that the image becomes more and more detailed over time
  • u/MudkipGuy
    heh! I was already playing around with that... for(r=Math.random,j=99;j--;){for(a=3*r(),b=2*r(),i=c=d=0;i<30&&c*c<4;i++)e=c,c=c*c-d*d+a-2,d=2*d*e+b-1;x.fillStyle="hsl("+i*8+",50%,50%)",x.fillRect(640*a,540*b,p=30/t**.5,p)}
  • u/katkip
    Awesome!

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function u(t) {

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function u(t) {

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  • Managed to shave off enough bytes to get Y axis movement. Hat tip to @prplz for help saving bytes

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remix of d/10578 by u/ersagun

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  • #yeah I managed to remove 5 characters using tagged template literals. I can add 2 more harmonics(=4 characters) now.
  • u/New_Core
    nice.. now you can do x.lineTo(i,j) x.stroke()

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function u(t) {

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  • oh would you look at that, now i can say i've made a dweet! (the performance isn't very good from what i've experienced, but the visual turned out well, so make of it what you will)

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