dwitter.net

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food
show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Golfed to fit
  • u/marquisdegeek
    Storing the gfx data like that is sweet! So nice to see if without obfuscation!
  • u/BriSeven
    if you deduplicate the symmetry, rotate it (so that it is 8 rows of 16 pixels), and prune out the two rows that then are just zeros... we can shave the graphics data all the way down to 鰜鹞廾皶㜷彟
  • u/BriSeven
    which would be worth it if you can find a way to undo all that which isn't more code than the characters we save

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Chroma Cube 🌈

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
Xen

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • 𝓢𝓹𝓪𝓬𝓮𝓶𝓪𝓷

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
136/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Melt Rainbow 🌈

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Brushstrokes
  • u/danny@hille.dk
    subtitle Medieval village torched by dragons
  • u/Xen
    been aways for awhile but this is sexy af bro!!!

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
126/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
121/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Life is too short. 🏌️
  • u/Xen
    possibly map n? ;-) T=[B=T] for(c.width=w=98,i=8e3;i--;x.fillRect(i%w,i/w,T[i]=4-n?n<5&n>2&B[i]:1,1))for(j of[n=1,97,w,99])n+=B[i+j]+B[i-j]

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Voronoi Hack
  • u/tzador
    It works by starting at a big radius and going to zero, and with that radius draw a circle around each pivot points. Each pixel ends up being painted with the color of its closed pivot point.
  • u/magna
    This is so cool!
  • u/cantelope
    this is great, and the series it inspired is great

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Flame surface

Please log in (or register) to comment.

Loading...
Next page