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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/8081 by u/magna

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remix of d/7905 by u/trancor

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  • u/firegodjr
    #smoke #wireframe
  • u/hollo47
    Abstract smoke! Nice! Could look nice if it left a trail?
  • u/joeytwiddle
    Tried shadowBlur but very heavy. Trails look better anyway: x.fillStyle='#fff3',t?x.fillRect(0,0,999,800):c.width=999;x.beginPath();w=540,t?m=[w+S(t)*340,w]:p=[];p.push([[...m],5]),p.map((z,i)=>{k=z[0],k[0]+=S(i+t),k[1]-=z[1]+S(i*8),x.lineTo(...k),x.stroke()})
  • u/trancor
    Oooo, I like that, great idea! I'll have to try incorporating that into a remix. Thanks joeytwiddle!

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  • A growing tree.
  • u/zgrep
    Viciously golfed thanks to u/FireFly and their JS golfing prowess.
  • u/trancor
    I just facepalmed... !t is so much cheaper than t==0 (I've been using...).Well done on the mapped expansion, interesting way to generate a ton of objects.

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  • Wobbly Cellular Lava Lamp

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  • Walking boxes

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  • Example of looping with recursion, trailing off as time goes by
  • u/joeytwiddle
    For the first 9 seconds it calls u() 250 times per frame (on average), after that just once per frame
  • u/hollo47
    Looks like these M.C. Escher lithographies, I love the feel of it!

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