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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/2394 by u/Jenky

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  • If you set canvas.width to client.width, you can remove the bit that fixes the mouse position. This one only works at the default width (not fullscreen) because I had to hard-code the canvas width to make room for the fade effect. Nesting stroke inside beginPath saved 1 crucial byte. :)
  • u/cantelope
    canvas.clientWidth rather
  • u/cantelope
    i will give 3 gold stars to anyone who can fix the initial "Y is not defined" error :D
  • u/magna
    Since your dweet doesn't use trig, we can hijack C and S as declared variables: https://www.dwitter.net/d/2429
  • u/magna
    Can save another 2 bytes by: R(Y,X,fillRect(0,0,w,w),.2,beginPath(stroke()),moveTo(X,Y))

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remix of d/28363 by u/lewdev

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  • Dwump and run V2. Arrow keys to run & tap to jump! You can jump onto the square :)

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remix of d/155 by u/lionleaf

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  • Here comes the sun

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remix of d/8018 by u/cesque

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remix of d/24181 by u/magna

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remix of d/20657 by u/dnmc

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  • Nano Snakeskin
  • u/bandaloo
    this is great! i'll definitely be using this substitute for a doubly-nested for loop
  • u/DataMeta
    agreed, cool trick! even more succinct than the nested hack I've been using, and the perf increase from bitwise ops is welcome
  • u/tomxor
    Yes, I've used this so much, I guess it's just more obvious in this one. I've taken technique a step further in d/20707 converting yonatan's 3 loops into one. bitwise can be very powerful to manipulate the variables a loop traverses.

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remix of d/24377 by u/Cloud

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