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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Try to hover over the circle! Doesn't work in fullscreen :'(
  • u/Jenky
    Did make a more game-like version that did work fullscreen at 190 bytes, kept score and everything, but couldn't golf it any lower
  • u/Jenky
    Also this one only works in Chrome again, thanks to e.pageX/pageY being slightly too long
  • u/donbright
    c.width=568 t?0:(m=e=>z=[f=frame%568,(f<<4)%250])() onmousemove=e=>{(e.pageX-z[0])**2+(e.pageY-z[1])**2<81?m():0} x.arc(...z,9,0,7);x.fill()
  • u/donbright
    that is a firefox version :)

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  • #julia set explorer ~ Use the mouse to control!

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Xen

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  • u/KilledByAPixel
    Nice! You can also use & instead of | for a slightly different style. i&i/t is also good
  • u/Xen
    i'd say the last is my fav i&i/t
  • u/donbright
    ugh i dont understand how it works.

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function u(t) {

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  • 🍔 A burger from my game Burger Builder

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  • Blood

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  • u/recursive
    Direct pixel manipulation. Interesting approach but it looks like it might always be larger. Does this have a dweeting application?
  • u/hypothete
    I'm not sure. I put this one together in case people had ideas on how to shrink it.
  • u/veubeke
    @hypothete new ImageData(W,H) saves some bytes as does incrementing i by 1 instead of 4 and calculating image data size manually. https://www.dwitter.net/d/2069

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