dwitter.net

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food
show FPS hide FPS share fullscreen

function u(t) {

}//
126/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Expanding unicode triangles. German colors.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/21116 by u/pavel

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • this thing, but chess
  • u/tomxor
    :P all of these are actually the same basic function, was that pure accident?
  • u/tomxor
    Actually it's draughts not chess 😄
  • u/erin
    checkers..?

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
70/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Wait for it
  • u/mildlybean
    Apparently this has been done many times before. oops

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
124/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Emerging creatures from chaotic equations 👀

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
129/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • That annoying dweet

Please log in (or register) to comment.


function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Smooth Lands

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
97/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • loading...
  • u/zanella
    Guys, wait until the loading ends, it's totally rad!

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
108/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • dual spirals
  • u/magna
    Could we parallax this?
  • u/cantelope
    um. yes. you mean add a parallax background?
  • u/magna
    I mean stereoscopy: Making these left eye + right eye views instead of clones.
  • u/cantelope
    ah. i have still to learn that magic :D
  • u/danny@hille.dk
    As with many things in life, the theory is quite simple: you simply take two virtual cameras and place them approximately 62 mm apart, pointing them towards the same point (your object), and that should create a rather convincing 3D effect.

Please log in (or register) to comment.

Loading...
Next page