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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/28925 by u/baon

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  • v2

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  • u/katkip
    Code: s=20;r=Math.random;t||(v=0,V=0,X=0,Y=0);for(i=54;i--;)for(j=96;j--;)x.fillStyle=hsl(${X+i^j+Y},99%,50%),x.fillRect(j*s,i*s,s,s);X+=V+=r()-.5;Y+=v+=r()-.5;

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  • u/rodrigo.siqueira
    "In the realm where art and science embrace, mathematics unveils the hidden symmetries, infusing imagination with the precision of the universe, transcending the known to inspire the creation of the yet unseen." (ChatGPT)

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function u(t) {

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  • u/danny@hille.dk
    Cubical apocalypse
  • u/Xen
    oooo thats sexy
  • u/4ce
    Looks like labyrinth. u/taupelink i not press "Awesome!" every time cause i use this tab like bookmarks but be know i think you have many good texture and images! ~_^
  • u/taupelink
    Thank you!

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remix of d/23980 by u/primo

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  • u/pavel
    Also a pretty generic ray tracing 'engine.' Change f to trace other things.
  • u/pavel
    Style remix, no idea how the code I'm remixing works yet. It does not look to do ray tracing so its clearly better.
  • u/primo
    The original uses z + ∂/∂y z for saturation, which looks about right tilted at or near ~26.5°.
  • u/pavel
    for(c.width&=i=10368;i--;x.fillRect(i&127,i>>7,f(.7),1))f=n=>(z=5-i/3e3-3*n)>S(Math.hypot(i/64%2-1,i/5e3-n)*9-6*t)?f(n+.03):--z*.4 is a better one, no weird view prism.

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remix of d/379 by u/iverjo

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