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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • just playing around with the params and the shadows

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function u(t) {

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  • smoller TV static
  • u/magna
    anyone care to throw in a PRNG to replace Math.random()?
  • u/lewdev
    Nice, you had me beat by 1b with i++>>8!

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remix of d/12964 by u/katkip

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remix of d/28796 by u/lewdev

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  • 😆 Rotating on the Canvas Laughing (this performs poorly on Firefox, not sure why)

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remix of d/8945 by u/firegodjr

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  • Visualising numbers for which sin(x)*sin(x) + cos(x)*cos(x) < 1.
  • u/donbright
    wait wait wait wait wait.... sin^2 + cos^2 = 1. im so confused. is this about the imprecision of floating point arithmetic?
  • u/donbright
    this is absolutely fascinating... set it ==1 or >1 gives different patterns.
  • u/donbright
    also fun... return S(n)/C(n)==T(n)

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Xen
remix of d/9146 by u/katkip

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  • Flow Field

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Xen
remix of d/14933 by u/username

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remix of d/5632 by u/trupples

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  • WebGL, anyone? :D
  • u/Jenky
    Kinda sucks it takes so many bytes to set up, anyone have ideas to shorten?
  • u/magna
    Just keep drawing the new, off-screen canvas onto the existing 2D context seems to work (though, is probably inefficient): https://www.dwitter.net/d/2535

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