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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • 2 columns - > 4 col -> 16 col -> ...

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  • Binary thing

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  • u/KilledByAPixel
    "Powerful you have become, the dark side I sense in you.” ~ Master Yoda

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  • Cat! 🎉🙈
  • u/lars-erik
    Uncompressed
  • u/lars-erik
    if(t<3.6){t-=1.8;x.fillRect(1250+(-1.8+t)*200,500+((-0.1+(0.8*t)**4-t**2)/(-5/10))*-200, 15, 45)}else{for(i=2;i--;x.arc(750+i*250,600,50,0,6.28))x.fill()}
  • u/erin
    cute

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  • This is my ball

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remix of d/8633 by u/aemkei

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  • Compression
  • u/tzador
    Very very nice ))
  • u/tzador
    Could you explain how you achieve this wayve gradient pattern?
  • u/rodrigo.siqueira
    About the horizontal lines around the circle: u/tzador, in your original code if you change Y=...%9-4 for Y=.../400-4 then you will see parallel horizontal lines around the circle in middle. In my case, the lines around appear by using %1 here w=...+Y*Y%1
  • u/rodrigo.siqueira
    About the gradient: It's given here by using "Y" values to pixel size (w). if you change to w=.4/Z+Y then you will see a strong and simple "Y" gradient. If you try w=.4/Z+X then you will see vertical instead of horizontal gradient. Then the %1 will "break the gradient" in multiple gradients of "width 1"
  • u/tzador
    Thank you, will try it out in the next one ))

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  • Logistics map with some bifurcation, still trying to figure out how to make it look pretty tho

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