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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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Xen
remix of d/3166 by u/cantelope

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remix of d/3036 by u/artfarnaa

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  • u/kchplr
    ninerdelta: I think that the reason is that c.width|=something is not only clearing the canvas but also the 2d context. Without it each iterations keeps adding arcs to the current path, by the 10th frames there are 2000 arcs to redraw, by the 50th frames there are 10000, etc. In a, err, "non-cold golfing codebase" you could avoid this by using beginPath and closePath.
  • u/kchplr
    "cold golfing", superb. I meant code golfing...
  • u/ninerdelta
    ah that makes sense, thanks!
  • u/donbright
    now this is fine work

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  • in the j%98 try also %83.1,%88,%104

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remix of d/2238 by u/aemkei

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  • the world …

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  • Parallax stars field :-)

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remix of d/855 by u/mxfh

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  • u/sigveseb
    Is that the same reflection technique as in https://www.dwitter.net/d/915 ?
  • u/mxfh
    should be, I assume it's that negative winding on polygons messes with the fill rule evaluation
  • u/mxfh
    just to clarify, fill rules looks allright, it's really just non-covered areas due to the zig-zagging of the fill. try a lower decrement like φ-=a/r*8 to see the more graspable source of the effect
  • u/mxfh
    #arc

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