dwitter.net | tomxor (29605)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/taupelink
    refresh for a new version
  • u/tomxor
    Interesting, looks a bit like faces. Not sure if you are unaware or using the 184 byte version intentionally, but the compression limit is 194 bytes since 2019. You can find the compressor using the h/b194 tag
  • u/taupelink
    ah, thank you. i've been using the "compress" slider on the beta site, which has a max of 178

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  • Mountain Mist ⛰️

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  • u/tomxor
    Awesome, didn't realise it wasn't possible to squeeze this much audio in.

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  • Daily Generative Abstract - Changes Each Day! 📅🖌️

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  • Smoler Isometric Divisions
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  • u/KilledByAPixel
    nice!
  • u/pavel
    Weirdly the numeric error from approximating pi/3 seems to matter a lot.
  • u/tomxor
    Yeah, I think it's because it causes a deviation in the sequence at j=0. Although the output of 0|3*C(r) generally gives the expected low period of +1,+2,+1,-1,-2,-1 as j decrements, it ends on a 3, but only when using lower precision PI/3. full precision PI/3 pushes all of the 2s into 3s, which can be corrected by lowering the coefficient to 2.9, but this also makes j=0 output 2 which then seems to destroy the complexity.
  • u/pavel
    I tried getting rid of the sin/cos by using hex coordinates but I was unable to make a complex picture. Usually just one of the six slices drew-in.

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  • Isometric Divisions ✻

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  • Just added colors to this #lava
  • u/Joachim
    for(z=c.width=128,i=576;i-=1/16;x.fillRect(16*X,16*Y,2,2))X=i%8,Y=i/z,Z=1+C(5*S(Y+C(X*3))+5*S(X+S(Y*3))+t)**~1-1.3,x.fillStyle=R(Z*z,Z*9)

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