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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/rep_movsd
    You need to write a blog about this particular technique
  • u/taupelink
    i'd like to, but it would take time (i'm a super slow writer) and it's honestly not a priority at the moment. I can at least say this: Part of how I get four vertical bands is having Y range from less than -1 to greater than 1 (in this case, -2 to 2). Multiplying or dividing by Y then has four effects: stretch or compress, do or do not reverse sign
  • u/rep_movsd
    A one page breakdown would be nice, or perhaps I'll write one
  • u/taupelink
    ah ok...like a line-by-line explanation? that's doable...i'll write something up next weekend!

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  • u/rep_movsd
    This is superb
  • u/rfs
    What is your process for making these? incredible
  • u/taupelink
    thank you! lots and lots of trial and error, lately aided by https://capjs.3d2k.com/ I keep playing around with variations, e.g.: for the Y-coordinate, k+i*Y,k-i*Y,k+i/Y,k-i/Y each have a different effect
  • u/taupelink
    for those unfamiliar with dwitter-style compact JS code: for a typical dweet of this type, each frame draws a bunch of rectangles. each rectangle has random coordinates for its upper left-hand corner. the RGBA (color and opacity) of the rectangle depends on those coordinates and on some other parameter that gets modified with each step. The dimensions of the rectangles shrink over time, thus adding finer-grained detail

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