dwitter.net | stefano (12536)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food

function u(t) {

}//
131/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • quick test

Please log in (or register) to comment.


function u(t) {

}//
136/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • This dweet is on fire #fire

Please log in (or register) to comment.

remix of d/21159 by u/erin

function u(t) {

}//
119/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/20616 by u/smtsjhr

function u(t) {

}//
131/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • everything is connected on this free way

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
jwc

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Monte Carlo approximation of π

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
134/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • First Dweet! Its nice when bugs == pretty things.
  • u/wpower3
    I was trying to learn the environment by implementing some 2d-as-1d indexing, and messed up my reasoning. The result still looked cool, though!
  • u/Xen
    Welcome to the dwitter family!
  • u/wpower3
    Thanks! :)
  • u/ciaccodavide
    Making errors is one way to learn and discover new things! ;)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • The twisting of a rectangle

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/Xen
    smooth!
  • u/pavel
    Nice. Here's 126, maybe room for snowflake code with(x)for(fillRect(0,0,i=2e3,i);i--;)clearRect(50,9,!setTransform(s=2+i%7,0,0,s,i,i&&(i*i+t*s)*50%2e3-400),i&&!rotate(i+t/4))

Please log in (or register) to comment.


function u(t) {

}//
135/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
136/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Ribbons
  • u/pavel
    Dynamically swapping the draw order to get proper overlapping. Change i>960 to 1 or 0 to see how this works.
  • u/Qwitter
    cool, and thanks!

Please log in (or register) to comment.

Loading...
Next page