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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Iris Variations 2

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  • Rubik's Cube Movement
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  • u/username
    http://www.madehow.com/images/hpm_0000_0007_…
  • u/pavel
    Still seems like this is a matter of perspective. You are chosing a perspective in which the core is always fixed, even though the motion I am describing specifically involves holding the two sides fixed and rotating the core... In my reference frame the core is rotating. So what if the core contains more parts than the side pieces when you take the cube apart?
  • u/13thptr
    that escalated quickly
  • u/donbright
    maybe they dont actually move like this... but they should!

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  • It is beautiful.

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remix of d/13601 by u/pavel

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  • u/f8f82804
    #d3 #sphere #perspective
  • u/katkip
    how lol
  • u/pavel
    I draw #default one pixel at a time and treat (x,y) of the pixels as angles (a,b) in spherical coordinates. Spherical to 3d cartesian is x=r*sin(a)*sin(b), y=r*cos(a)*sin(b), z=r*cos(b). Projecting 3d to 2d cartesian is x'=x/(2+y/r), y'=z/(2+y/r), and scaling pixel size by 1/(2+y/r)**2 so stuff in the back is smaller.

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  • Wiggly boy

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  • u/tomxor
    A tumultuous and dusty planet trapped in the middle of a binary star system (my excuse for lighting both sides :D). prepend t/=6; if you have a crazy fast GPU
  • u/lionleaf
    Wow, this one is simply amazing!
  • u/aleamb
    wow! superb! amazing!
  • u/iverjo
    Very good!
  • u/vain
    Unbelievable great bump map like fx

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