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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • Ceci n'est pas un bonbon

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function u(t) {

}//
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  • This is your PRNG distribution (let it run)

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function u(t) {

}//
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  • Finding password as it happens in the movies

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remix of d/14032 by u/marc8

function u(t) {

}//
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  • Infinity integration limits: use ±t for ±∞. Convergence not guaranteed.

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function u(t) {

}//
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  • Have fun integrating your functions from a to b. Use Math, but not my fault if you exceed the 140 chars ;)

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function u(t) {

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  • Curtate, common and prolate throcoid

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remix of d/12844 by u/marc8

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  • Better shaped gears thanks to your suggestions

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function u(t) {

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  • Very rough gears. Don't try this at home.
  • u/tomxor
    With an arrow function there is enough space for some tapered gears :) g=(a,b,n,r)=>{ then i-=d,i+.05)
  • u/tomxor
    Arrow function seems to need a space after the } though !
  • u/somebody
    c.width+=0 and replacing d with .1 directly saves two bytes. might be able to improve the tapering or something
  • u/katkip
    #gear
  • u/aleamb
    amazing!

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function u(t) {

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