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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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function u(t) {

}//
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function u(t) {

}//
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  • Starts making noise if you click on the canvas. Hopefully you can silence it by going left, but no guarantees!

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function u(t) {

}//
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  • start at the top right corner, find a way through the maze

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function u(t) {

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function u(t) {

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  • u/magna
    I was expecting this to happen one day...
  • u/magna
    Wait. How the hell are you rendering the "ground"? I don't get it. Explanation please.
  • u/nystrand
    It's the "(O" chars at the beginning of the code decreasingly scaled down from the large initial scale. I had to find a variable name that "looked good", - went with O which made coding confusing as it looks like a zero :)
  • u/magna
    This is nuts!
  • u/joeytwiddle
    #quine

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function u(t) {

}//
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  • Try to hover over the circle! Doesn't work in fullscreen :'(
  • u/Jenky
    Did make a more game-like version that did work fullscreen at 190 bytes, kept score and everything, but couldn't golf it any lower
  • u/Jenky
    Also this one only works in Chrome again, thanks to e.pageX/pageY being slightly too long
  • u/donbright
    c.width=568 t?0:(m=e=>z=[f=frame%568,(f<<4)%250])() onmousemove=e=>{(e.pageX-z[0])**2+(e.pageY-z[1])**2<81?m():0} x.arc(...z,9,0,7);x.fill()
  • u/donbright
    that is a firefox version :)

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function u(t) {

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remix of d/2431 by u/shapes

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