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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Projection Faster and Uncompressed
  • u/@noel
    I love this one and I follow the logic, until the z & w performing. I know it's a bitwise AND operation on z and w, but I don't actually grasp it.
  • u/@noel
    I mean on this one: x.fillRect(i, j, 1, (z & w) / w)
  • u/joeytwiddle
    Here (z & w) / w is the height of the rectangle. If that height is less than 1, then the canvas anti-aliasing renders a grey pixel, instead of a black one.
  • u/@noel
    Thanks u/joeytwiddle Now I think I get it. (z & w) ensures that the value of z remains within the range of the canvas width 'w', and the dividing by w normalizes the height value. Great trick!

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  • Traffic 🚕🚓🚗🚙🚒🚑🚌

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  • The Cristal Ball.

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  • Diving deeper

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  • Golfed + more complex pattern

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  • Remix of d/27866 Stereographic Projection
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  • u/danny@hille.dk
    Hi @Noel, When making a Dweet, think of best practice and do the opposite: only use variables when you need them, and wait until you need to use them the first time to initialize them. 194b, but I'm sure it can be golfed even further: for(g=x.createRadialGradient(d=950,b=540,0,d,b,e=420),g[a="addColorStop"](0,"#4BB"),(x.fillStyle=g)[a](1,"#005"),x.fillRect(e,0,h=1080,h),i=3e3;i--;)x.fillText("◻️",d+S(i+t)*S(i*i)*e,b+e*C(i*i))
  • u/danny@hille.dk
    Cool effect!
  • u/danny@hille.dk
    eval(unescape(escape\`󩭯󬬨󩼽󮌮󨽲󩝡󭍥󤭡󩍩󨝬󡽲󨝤󪝥󫭴󚍤󟜹󝜰󛍢󟜵󝌰󛌰󛍤󛍢󛍥󟜴󜬰󚜬󩽛󨜽󘭡󩍤󠽯󫍯󬭓󭍯󬌢󧜨󜌬󘬣󝍦󩬢󚜬󚍸󛭦󪝬󫍓󭍹󫍥󟝧󚝛󨝝󚌱󛌢󘼰󜌵󘬩󛍸󛭦󪝬󫍒󩝣󭌨󩜬󜌬󪌽󜜰󞌰󛍨󚜬󪜽󜽥󜼻󪜭󛜻󚝸󛭣󫍥󨝲󤭥󨽴󚍤󚽓󚍩󚽴󚜪󤼨󪜪󪜩󚭥󛍢󚽥󚭃󚍩󚭩󚜬󝜬󝜩\`.replace(/u../g,'')))
  • u/danny@hille.dk
    remove \

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  • bump mapping remix
  • u/Joachim
    Really nice #lighting
  • u/@noel
    Beautiful. I need to dig into this, to understand how this actually works.
  • u/rodrigo.siqueira
    Wow! Replace X^Y with X|Y to generate Sierpinski triangles. Replace Math.min with Math.max for a more dramatic effect. Remove |0 for improved golfing (a minimal visible effect on top alignment). Replace "t*1.2" with "C(i+t)*6" for the "water effect".
  • u/jellyedwards
    Wow that's amazing!!

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  • The black Sun.

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