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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • tile stripes with 3 random colors - refresh for a new palette!

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  • Depth demo
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  • u/pavel
    Pretty simple technique, when generating the 3d points instead of directly drawing them, store them in an array, sort it by depth back to front, then draw.
  • u/keithclark
    175. Removed need for reverse() by reversing the projection (far points are painted near and vice-versa): for(c.width|=o=[i=w=960];i--;)o[i]=[C(a=i-t/9)*C(b=i*20),S(a)*C(b),S(b),hsl(${i},69%,50%];for([Z,X,Y,x.fillStyle]of o.sort())x.fillRect(w+w*X/(j=2.1-Z),540+w*Y/j,s=50/j/j,s)
  • u/keithclark
    158 - for(c.width|=o=[i=w=708];i--;o[i]=[C(a=i+t)*C(b=i*20),S(a)*C(b),S(b),R(a)]);for([Z,X,Y,x.fillStyle]of o.sort())Z-=2,x.fillRect(960+w*X/Z,540+w*Y/Z,s=50/Z/Z,s)
  • u/Joachim
    #d3 #ball

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remix of d/13523 by u/Jezza

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remix of d/13601 by u/pavel

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Xen
remix of d/13669 by u/DataMeta

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  • fullscreen for best results
  • u/DataMeta
    strokeRects really are underutilized. I like the wavy effect that appears

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  • Demo In a Dweet with Music & Graphics! You might need to click the window to start the audio.

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remix of d/13638 by u/magna

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  • Flickery blurry #bokeh
  • u/magna
    Uncompressed: c.width=w=2e2;with(x){fillRect(0,0,w,w);for(i=9;i--;fill(stroke()))fillStyle=strokeStyle=R(w,beginPath(),w/i,.4+Math.random()/29),arc(2**i,69^i,9|i,0,7),filter=blur(${i&1}px}
  • u/vinca
    Beautiful blur and flicker.
  • u/aleamb
    beautiful!

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