dwitter.net | Renaud___ (36750)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food
show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
94/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.


function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/KilledByAPixel
    This one was fun because I found a way to combine the loops and hide the start/end gap that removes the need for a beginPath. Freeded up enough space for background color, or something cool in a remix.
  • u/aleamb
    yeah!
  • u/pavel
    Buggy in Safari. Jagged things sticking out, i think from the line end-caps, also breaks after a while because you didn't wrap-around the angle in arc.
  • u/pavel
    Huh, actually both issues are resolved by modding the arc angle by 2*pi
  • u/KilledByAPixel
    Explanation for how it works at http://frankforce.com/?p=6597

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/14840 by u/pavel

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
120/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • euclid's ocean

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • ▲Triangle Twister▼

Please log in (or register) to comment.


function u(t) {

}//
121/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Trippy Default

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/katkip
    i don't understand this so awesome
  • u/rodrigo.siqueira
    Artfarnaa, it is possible to make super fast, see this pure JS fast implementation: https://csl.name/mandelbrot/ There are many tricks specifically created to calculate Mandelbrot Set (e.g. avoid calculations in a rectangle inside the main set because all pixels are white and calculations in this white area is slower than other parts), but no speed optimization were used here because of space constraints. Some tricks to make it faster: do not use time variable to do calculations (because it is max 60 fps), do not plot each pixel, but store them in an array and plot at once using c.putImageData(img)...
  • u/KilledByAPixel
    There is one way to make it very very fast. I just made a quick shader of it for you! https://www.shadertoy.com/view/wtjGz3
  • u/artfarnaa
    Thanks guys, great inspiration.

Please log in (or register) to comment.

Loading...
Next page