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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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IV

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}//
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  • u/IV
    I think someone did a compressed one already. This one is 193B: t||(C=12,N=90,m=0);for(n=[i=N*N];i--;){u=i%N;v=~~(i/N);for(S=z=9;z--;S-=m[(~(z/3)+2+u)+(z%3-1+v)*N]|0); x.fillStyle=R(s=(n[i]=m?S-5?S==6|0:m[i]:new Date%2)*255,s,s),x.fillRect(u*C,v*C,C,C)};m=n
  • u/IV
    I have a toroidal version of 172B (166 without the wrapping) using a shorter draw, but the compressor doesnt like it: t||(C=12,N=90,m=0);for(n=[i=N*N];i--;){u=i%N;v=-~(i/N);for(S=z=9;z--;S-=m[(~(z/3)+2+u+N)%N+(z%3-2+v+N)%N*N]); x.fillText('⬛⬜'[n[i]=m?S-5?S==6|0:m[i]:new Date%2],u*C,v*C) };m=n
  • u/DaSpider
    #conway #gameOfLife

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IV

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  • no room for games #text

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IV
remix of d/9098 by u/mvs202

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  • fixed on #Edge, made space by removing mod on colour, decreased alpha. ahhh better.

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IV
remix of d/19535 by u/IV

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  • more pixels, less speed, easier to watch, and more shells. #physics ?

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IV

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  • a very nippy electron #tiny3d

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IV
remix of d/19494 by u/IV

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  • xor squares (i^j%w) #xor

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remix of d/19511 by u/IV

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  • u/IV
    drop in a t*=3; to hurry it up. change "with(g." to "with(c, " while remixing. change c back to g before posting.
  • u/IV
    @nikiloffgeorgi
  • u/IV
    139B: t||c.replaceWith(g=c.cloneNode());with(g.getContext('webgl'))(enable(3089),s=S(t),scissor(t,Y=s*s*t,50,Y),clearColor(0,0,0,1),clear(16384))

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IV
remix of d/2535 by u/magna

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  • safer for editing #webgl
  • u/IV
    manga's original is grand, this is safer than my previous attempt in terms of editing and not getting errors which cause a reload :)
  • u/IV
    the prblem with this is that youd have to clear both contexts which costs more bytes

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IV
remix of d/19470 by u/IV

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  • from monet to klimt

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IV

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  • testing remix of d/1948
  • u/IV
    correction: remix of d/19498. The problem with this is in replacing the canvas. Any attempt at a remix will fail to get the context. But it is shortest :D
  • u/nikoloffgeorgi
    u/IV that's really cool. i wonder if anything beyond animating the color uniformly can be done within 140 chars
  • u/IV
    nothing you cant do better with the canvas. try this: with(c.getContext('webgl'))(enable(0x0C11),scissor(i,i,i,i),clearColor(C(t),S(t),t,1),clear(16384))
  • u/IV
    what we need is a glitter, with a quad shader set up and then we can play with 140 chars of a fragment main
  • u/IV
    u/nikoloffgeorgi game-on! i did this: d/19541

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