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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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function u(t) {

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  • u/AArt1256
    had to make it compressed :/
  • u/rodrigo.siqueira
    Here is the #uncompressed version (139 chars): for(c.width=X=128;X--;)for(Y=72;Y--;x.fillRect(X,Y,h*10/d,1))for(d=9;d++<X^(h=(Z=d*(X-64)+S(t)*200>>5)&Z<9&Z>-10&(y=d*(Y-36)>>5)<3&y>-3);)1
  • u/AArt1256
    cool!

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function u(t) {

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  • neat pattern

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function u(t) {

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function u(t) {

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function u(t) {

}//
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function u(t) {

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  • the moon 🌕 my first dweet!

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  • Cloudy Day ☁️

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function u(t) {

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  • Kid on Swing
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  • u/vain
    incredible. cool anim/movements. love it XD
  • u/aleamb
    love it!
  • u/magna
    I LOVE IT!
  • u/KilledByAPixel
    #swing

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  • Infinite hopscotch
  • u/Odog8
    Thats nuts
  • u/Joachim
    This 3D-like technique is useful for making single-direction ground textures. This is roughly how it works: A rectangle with a height of ~1px is drawn for every row of pixels on the screen. The width of every rectangle depends on how far down it is (their index). The x position of every rectangle is defined by this bit of code: T(z^z/i+t*9). This is then multiplied by their index to achieve a 3D look, as everything gets bigger & faster near the bottom of the screen. Without the animation or colours, the entire thing can get as small as 64 char: for(i=z=c.width=300;i--;)x.fillRect(140+T(z^z/i+t*9)*i,90+i,i,1). Feel free to get it even smaller!
  • u/vain
    @u/Joachim: Thanks a lot for the litte explanation and example. =)
  • u/Joachim
    #d3 #perspective #mist #colors
  • u/lineburgb
    for(i=z=c.width=300;i--;)x.fillRect(140+T(z^z/i+t*9)*i,90+i,i,1)

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