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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Julia #fractal for c = -0.81 - 0.205i

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  • Number collector!! Click the screen to move the square 90 degrees clockwise. Collect the numbers. Don't crash into the edge of the screen or all your points will be lost. #interactive #game
  • u/Joachim
    Sorry, the square moves anti-clockwise when you click
  • u/neimad
    love it
  • u/cantelope
    nice! and i especially love that i can play it with only my main finger
  • u/sigveseb
    well executed!
  • u/Joachim
    Golfed more accurate movement: z=c.width=200;t?onmousedown=e=>d--:w=s=d=X=Y=a=9;x.fillRect(X+=C(f=d*1.57),Y+=S(f),9,9);X>w-9&Y<s&Y>s-15&X<w+9?(w=z%S(t)*99,s=9+z%C(t)*99,a++):x.fillText(a,w,s);X<0|X>z|Y<0|Y>99?(a=0,d-=2):d%=4

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  • Alien invasion remix

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  • Alien spaceship
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  • u/danny@hille.dk
    z=c.width=w=180;for(m=2e4;m--;d=(r=(X=i/w*4-2)*X+(Y=j/w*4-1.2)*Y)>1?0:C(r)/9,z=T(X/d-t*9+C(Y/d+t*9)))x.fillRect(i=m%w,j=m/w,z,2/z)
  • u/danny@hille.dk
    z=c.width=w=180;for(m=2e4;m--;d=(r=(X=i/w*4-2)*X-(Y=j/w*4-1.2)*Y)>1?-.04:C(r)/9,z=T(X/d-t*9+C(Y/d+t*9)))x.fillRect(i=m%w,j=m/w,z,2/z)
  • u/danny@hille.dk
    z=c.width=w=180;for(m=2e4;m--;)x.fillRect(i=m%w,j=m/w|0,1/z,z),d=(r=(X=i/w-.5)*X+(Y=j/w-.35)*Y)>.4?0:C(r)/9,z=C(X/d-t*9)*S(Y/d+S(t)*9)
  • u/ciaccodavide
    wow!

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  • Way to the Fog City #city

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  • Glial astrocyte convergence

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  • u/vain
    wtf? great physic like fx

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  • Rising from curved space
  • u/Xen
    very nicely
  • u/Toby
    Lovely! How can you use r in the loop header without first defining it (done in the loop body)?
  • u/danny@hille.dk
    Creative use of geme mechanics :-) The for loop has 3 sections separated with semicolons, first is for initializing: this is runs once before the loop starts, second is exit conditions: runs for every iteration before the "loop scope", third is for incrementation: this part actually first run after the loop scope. EX: for(i=9;i--;console.log(j))j=i*2 i is initalized to 9 i is decremented if i equals 0 (any number in js is evaluated to true except 0 wich is false) the loop exist then the j is set to two times i in "loop scope" finally j is printet to the console

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  • Bouncy Mountain ⛰️

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  • Raymarching Metaballs

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