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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • performance upgrade remix

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remix of d/10294 by u/Purpzie

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remix of d/1806 by u/iverjo

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remix of d/22291 by u/magna

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  • Visiting Dormammu

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  • Experimenting with #raytracing. I finally figured out why the cosine trick from d/1112 works.

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  • 2D Automata (FLASHING WARNING) rules change every second

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IV

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  • testing remix of d/1948
  • u/IV
    correction: remix of d/19498. The problem with this is in replacing the canvas. Any attempt at a remix will fail to get the context. But it is shortest :D
  • u/nikoloffgeorgi
    u/IV that's really cool. i wonder if anything beyond animating the color uniformly can be done within 140 chars
  • u/IV
    nothing you cant do better with the canvas. try this: with(c.getContext('webgl'))(enable(0x0C11),scissor(i,i,i,i),clearColor(C(t),S(t),t,1),clear(16384))
  • u/IV
    what we need is a glitter, with a quad shader set up and then we can play with 140 chars of a fragment main
  • u/IV
    u/nikoloffgeorgi game-on! i did this: d/19541

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