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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • golfed a bit more to add some more movement

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remix of d/9645 by u/username

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  • architecture

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  • u/pavel
    104 c.replaceWith(c=c.cloneNode(false));with(c.getContextwebgl)clearColor(t,0,0,1),clear(COLOR_BUFFER_BIT)
  • u/pavel
    I've no experience with webgl but it seems like you need twenty lines of code to draw a square...
  • u/katkip
    That's true
  • u/New_Core
    I've no experience with webgl either.. but saw you could do a square just adding: enable(SCISSOR_TEST),scissor(200,200,400,500) ..to clear a rect in that pos and size ..

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  • resolution

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  • timeZones

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  • "Dislocation #3"

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  • #d3 #perspective #cube #remix -- this alternative approach is more "correct" in drawing each cube once (and avoiding the moveTo/lineTo dance), but it actually loses the multiple-stroke effect that makes the outer cubes heavier

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