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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/17768 by u/tomxor

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  • u/tomxor
    The brush pressure is derived from velocity and direction (so more caligraphic)
  • u/BriSeven
    I love how it feels simultaneously precise and digital and messy analogue.
  • u/tomxor
    Thanks :) The dynamics can be easily tweaked too, A*.7 and B*.7 are the inertia (could interpret as how articulated the brush is) and (C-X)/9 and (S-Y)/9 are distance based attraction to pointer (could interpret as bristle length maybe?)
  • u/katkip
    Awesome!
  • u/magna
    WOW!

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  • I'm sure some of you can shorten this considerably.
  • u/alien
    good sir what does F=(v)=> are you doing some functional programming here?
  • u/joeytwiddle
    🏳️‍🌈
  • u/cantelope
    @alien the F=(v)=> is indeed a function, using the short ES6 arrow syntax. Its purpose is to return a hex value between 0 and 255, (with a preceding 0 when value is less than 16). the hex code is then combined with 2 other hex codes to form a complete, valid color code in the form of #000000. There is a shorter way to do this but it results in exponentially fewer colors. sorry for delayed response.
  • u/New_Core
    Using rgb colors instead of hex you dont need to struggel with converting. a=130;for(i=1e3;i--;x.fillStyle=R(a*S(v=i/70-t*4)+a,a*C(v)+a,-a*S(v)+a))x.fillRect(5*i,0,5,2e3) a here uses 130 of the 255 colors to match the same colors.
  • u/alien
    thank you for the response @catelope

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  • 🌎

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  • Curiouser and curiouser!

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  • Electron

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afs

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