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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Projection Faster and Uncompressed
  • u/@noel
    I love this one and I follow the logic, until the z & w performing. I know it's a bitwise AND operation on z and w, but I don't actually grasp it.
  • u/@noel
    I mean on this one: x.fillRect(i, j, 1, (z & w) / w)
  • u/joeytwiddle
    Here (z & w) / w is the height of the rectangle. If that height is less than 1, then the canvas anti-aliasing renders a grey pixel, instead of a black one.
  • u/@noel
    Thanks u/joeytwiddle Now I think I get it. (z & w) ensures that the value of z remains within the range of the canvas width 'w', and the dividing by w normalizes the height value. Great trick!

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remix of d/19419 by u/Irratix

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  • A: (d/19419) As many #Pi digits as I want!
  • u/Irratix
    I'm not sure that counts as storing digits of pi, but I'm already impressed you managed to get this down to 68 characters :P
  • u/katkip
    what is 999n?? I've never saw that
  • u/katkip
    big int O_O
  • u/Xen
    love it!!!!

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remix of d/32615 by u/tomxor

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  • Drilling for Dweets

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  • Waves of Lorenz Attractor #lorenz

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remix of d/5186 by u/coderkid

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Xen

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  • 95 Art

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  • Improved 3D Vase ⚱️
  • u/danny@hille.dk
    IKEA style -> for(i=850;t<6.3&&i--;x.fillRect(960+r*S(a=(i%2-.5)*t-6),960-i-110*C(a),9,3))r=300+99*S(i/139),x.fillStyle=R(q=r+t*66-500-S(t/r^i/9)*99,q,q)
  • u/joeytwiddle
    #vase #model
  • u/vain
    cool. i like even the IKEA style - awesome stuff

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