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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/katkip
    Awesome!
  • u/Xen
    nicely
  • u/iverjo
    Great!
  • u/joeytwiddle
    I originally felt a little ashamed to post because the distribution of dots is not uniform, hence "dirty", but your kind comments have reminded me that nobody really cares. Indeed, bugs like this can even give an image more character than perfection would. Thanks! 🙏

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function u(t) {

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  • How do I get rid of the lag?
  • u/katkip
    You don't need permanent loops. That will timeout the frame. u(t) is already calling every 1/60 seconds
  • u/joeytwiddle
    That's right. The website is already doing something like while(true) for you (actually requestAnimationFrame())
  • u/Leodude123
    Oh

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Xen
remix of d/16962 by u/Xen

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Xen
remix of d/16961 by u/henrosaurus

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  • the wild oracle

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remix of d/1105 by u/fson

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  • *starry*

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  • last one ok!

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  • i really don't know what to call this lmao

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  • rainbow spinning bars, first dweet bear with me!
  • u/Xen
    onlyneed to set width, extra tasty byte ;-)
  • u/sybarita
    thanks ya i realized that after i did these ones super big accidentally, since i had already set it super wide the bottom half of the canvas was empty so i just changed the height val instead of scaling all the other values cause im lazy. used your guide to get started playing with these btw, thanks for that!
  • u/Xen
    omg really? glad it helped :-)

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